Hot take and don't tell Soup King I said this, but SO:TL is bad actually, from a story standpoint.
If the crux of your plot is that making legitimate mistakes or taking the only option available makes you the villain, than your plot sucks and you're probably a closet-moral guardian.
Case in point: The White Phosphorus segment, if you had the option to not incinerate a bunch of civilians with incendiary munitions, the story would have a point, but since you're required to do so in order to progress, I, the player, cannot be held accountable for the moral and ethical ramifications of such actions as it's the developer's fault for not offering an alternative to accidentally committing a legitimate warcrime.
TL;DR: Games with linear stories and/or minimal-to-no options that barely affect the outcome of the story, if at all, shouldn't try to do all sorts of moral posturing about the player's actions because the player has little-to-no agency in such games.
If you're going to add choices into a game, make them actually have ramifications on the story and gameplay. Choices that don't matter absolutely disgust me whenever I encounter them, it's like false advertising.
Spec ops the line was great subversion of military shooters in 2012.
You'd think the industry would've learn in ten years, but the last of us 2 proved it didn't.
Top Comments
Kommando_Kaijin
Aug 14, 2022 at 04:09PM EDT
David "Garsedj" Touchdown
Aug 14, 2022 at 05:34PM EDT in reply to