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Mistress Fortune
Mistress Fortune

Like with any genre, execution is what matters the most. Like yeah Breath of the Wild may share some traits with a Ubisoft open world game, but people generally found Nintendo's handling of these mechanics to be one of the better examples (for one they made the towers a mini-challenge, and I don't think anyone really found any of the mechanics worthless). Funny thing about Ubisoft open world titles though is the devs at Ubisoft's studios have become aware enough of people complaining that they've been lessening these mechanics in recent years (like Far Cry 5 has you climb a tower once and an NPC makes a meta comment by saying "don't worry I won't make you do this again").

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